
Double Gear, Huh?The NES controller had just two buttons, and in Mega Man 1-6 they corresponded to “jump” and “shoot.” Mega Man 11 has more buttons than it knows what to do with, but the Double Gear system employs two of them – the left and right shoulder buttons, specifically – to add a new element to each of Mega Man’s basic functions. But I highly enjoyed the one major gameplay innovation, the “Double Gear” system (I can only hear David Hayter’s Solid Snake say this), and it left me wanting more. I suppose that makes Mega Man 11 conform to a series where spinoffs added the most variety - like Mega Man X’s exploration elements, which I really did miss in Mega Man 11’s linear, secret-free levels.

Don’t expect many surprises: Just like we’ve done 10 times before, you beat the bosses, work your way through Wily’s castle, and then it’s over. Unlike recent groundbreaking reboots of Mega Man’s NES contemporaries like The Legend of Zelda and Super Mario Bros., Mega Man 11 only slightly modernizes series staples (shooting, jumping, boss fights) without adding much depth. Play Watch a full stage of Mega Man 11 above.
